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korodel:classes:gunslinger [2020/06/15 18:58] imm |
korodel:classes:gunslinger [2020/09/01 00:06] (current) trbatpanda [Levelling Table] |
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| - | # Gunslinger - (Korodel) | + | ~~CLOSETOC~~ |
| - | ~~CLOSETOC~~ | + | # Gunslinger (Korodel) |
| ## Class Description | ## Class Description | ||
| - | |||
| Some say that there is no skill behind the man with the gun, that it is a cheap and undignified chance-based form of combat and that anyone could use one. Gunslingers are normally the ones to shoot such people. With great skill and power, a gunslinger cares first for his weapons of choice then for themselves, but that care is not unrewarding for combined they truly are a force to be afraid off. Some strike forwards thirsting for close combat, while others strike terror into their enemy’s, unseen from afar. There is a gun for every gunslinger, and a bullet for every one of their victims. Just hope you are not one of them. | Some say that there is no skill behind the man with the gun, that it is a cheap and undignified chance-based form of combat and that anyone could use one. Gunslingers are normally the ones to shoot such people. With great skill and power, a gunslinger cares first for his weapons of choice then for themselves, but that care is not unrewarding for combined they truly are a force to be afraid off. Some strike forwards thirsting for close combat, while others strike terror into their enemy’s, unseen from afar. There is a gun for every gunslinger, and a bullet for every one of their victims. Just hope you are not one of them. | ||
| ## Class Features | ## Class Features | ||
| + | |||
| ### Hit Points & Dice: | ### Hit Points & Dice: | ||
| + | |||
| 1d8 per Gunslinger level | 1d8 per Gunslinger level | ||
| + | |||
| Hp at 1st level: 8 + Constitution Mod. | Hp at 1st level: 8 + Constitution Mod. | ||
| + | |||
| Hp after 1st level: 1d8 + Constitution Mod. | Hp after 1st level: 1d8 + Constitution Mod. | ||
| ### Proficiencies: | ### Proficiencies: | ||
| - | Armour: Light armour, Medium armour | + | |
| - | Weapons: Guns | + | **Armour**: Light armour, Medium armour |
| - | Tools: Tinker’s Tools | + | |
| - | Saving Throws: Dexterity, Wisdom | + | **Weapons**: Guns |
| - | Skills: Choose two from: Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth and Survival. | + | |
| + | **Tools**: Tinker’s Tools | ||
| + | |||
| + | **Saving Throws**: Dexterity, Wisdom | ||
| + | |||
| + | **Skills**: Choose two from: Acrobatics, Athletics, History, Insight, Perception, Sleight of Hand, Stealth and Survival. | ||
| ### Equipment: | ### Equipment: | ||
| + | |||
| You start with the following equipment, in addition to the equipment granted by your background: | You start with the following equipment, in addition to the equipment granted by your background: | ||
| + | |||
| - (a) Leather Armour or (b) Hide Armour | - (a) Leather Armour or (b) Hide Armour | ||
| + | |||
| - (a) a dungeoneer’s pack or (b) an explorer’s pack | - (a) a dungeoneer’s pack or (b) an explorer’s pack | ||
| + | |||
| A Revolver, a Rifle, 12 revolver bullets, 6 Rifle bullets, and Tinker’s Tools | A Revolver, a Rifle, 12 revolver bullets, 6 Rifle bullets, and Tinker’s Tools | ||
| - | ## Levelling Table | + | ## Leveling Table |
| ^ Level ^ Proficiency Bonus ^ Features ^ | ^ Level ^ Proficiency Bonus ^ Features ^ | ||
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| Starting at second level you learn to perform some interesting trick shots that can disable or damage your opponent’s using your firearms. | Starting at second level you learn to perform some interesting trick shots that can disable or damage your opponent’s using your firearms. | ||
| - | **Trick Shots:** You learn two trick shots of your choice from are ladled below. You can only use one trick shot per attack. | + | **Trick Shots:** You learn two trick shots of your choice from [[korodel:classes:gunslinger#trick_shots1|the table below]]. You can only use one trick shot per attack. |
| You gain an additional trick shot at 7th, 10th, 15th and 18th level. | You gain an additional trick shot at 7th, 10th, 15th and 18th level. | ||
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| Starting at 20th level, your Sniper's Mark feature becomes second nature to you. You can now use it a number of times equal to your wisdom modifier + proficiency bonus. | Starting at 20th level, your Sniper's Mark feature becomes second nature to you. You can now use it a number of times equal to your wisdom modifier + proficiency bonus. | ||
| + | # Trivia | ||
| + | Gunslinger was based off [[https://www.dndbeyond.com/subclasses/gunslinger | Matthew Mercer's Gunslinger]]. | ||