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korodel:characters:immery_garntale [2020/05/29 10:32] imm [History] |
korodel:characters:immery_garntale [2020/08/24 00:08] (current) imm |
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* Imm Garntail | * Imm Garntail | ||
* The Daughter | * The Daughter | ||
- | * Chii Akuma | + | * Little Demon |
</WRAP> | | </WRAP> | | ||
<WRAP centeralign> | <WRAP centeralign> | ||
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| Eye color | Silver | | | Eye color | Silver | | ||
| Height | 5ft 2in | | | Height | 5ft 2in | | ||
- | | Weight | 99lbs | | + | | Weight | 107lbs | |
<WRAP centeralign> | <WRAP centeralign> | ||
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* Bounty Hunter | * Bounty Hunter | ||
* Casting Apprentice | * Casting Apprentice | ||
+ | * Cast Shop Assistant [Part Time] | ||
</WRAP> | | </WRAP> | | ||
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| Living Status | Alive | | | Living Status | Alive | | ||
- | | Current Location | Whitewood | | + | | Current Location | Kelus | |
| Relatives | <WRAP> | | Relatives | <WRAP> | ||
* Lilith Garntail (Mother) | * Lilith Garntail (Mother) | ||
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## Basic Overview | ## Basic Overview | ||
- | Imm is one of two player characters who find themselves as the current protagonists of the first campaign set on the continent of korodel. As of current she is a rogue caster in training, apprenticed to the city of Whitewood's head caster, Wen. Now looking into arc 3 of the campaign she has also asked for the aid of her close friend and leader of the city, Emilio Reyner, to help her regain some strength both physically and socially during their political trip to Kelus. | + | Imm is one of two player characters who find themselves as the current protagonists of the first campaign set on the continent of korodel. As of current she is a rogue caster in training, apprenticed to the city of Whitewood's head caster, Wen. Now looking into Arc 3 of the campaign she has also asked for the aid of her close friend and leader of the city, Emilio Reyner, to help her regain some strength both physically and socially during their political trip to Kelus. |
### Appearance | ### Appearance | ||
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The pair woke up to an attack on the building, council members from the branch they'd attacked the day before had begun to burn down the post office and upon fighting their way out the two of them discovered that QM himself had been smuggled out and kidnapped. With no other leads the team set course for Barndel, making a deal with the second in command of a hydrofoil for passage across to the water. | The pair woke up to an attack on the building, council members from the branch they'd attacked the day before had begun to burn down the post office and upon fighting their way out the two of them discovered that QM himself had been smuggled out and kidnapped. With no other leads the team set course for Barndel, making a deal with the second in command of a hydrofoil for passage across to the water. | ||
- | They spent a day enjoying the boat journey until the second evening where they were called upon by the captain to solve a murder case, due to them being the only semblance of law on the boat. The ships second in command had been murdered in the night and after an extensive investigation the two discovered the killer was most likely George Bismuth. At the time the two were unaware of his ranking as the head of a Hollowpoint great house but had found her was linked to iron and tungsten, making him an empowered mover. He had used metal flakes inside a cigar to puncture the second in commands lungs before pushing him to a new location. After such discovery they situation was left to the captain who, much to the distaste of Imm, overlooked any action though, as reward granted emilio a sword which would later be dubbed Grimshaw and discovered to be an esoteric blade. | + | They spent a day enjoying the boat journey until the second evening where they were called upon by the captain to solve a murder case, due to them being the only semblance of law on the boat. The ships second in command had been murdered in the night and after an extensive investigation the two discovered the killer was most likely George Bismuth. At the time the two were unaware of his ranking as the head of a Hollowpoint great house but had found he was linked to iron and tungsten, making him an empowered mover. He had used metal flakes inside a cigar to puncture the second in commands lungs before pushing him to a new location. After such discovery they situation was left to the captain who, much to the distaste of Imm, overlooked any action though, as reward granted emilio a sword which would later be dubbed Grimshaw and discovered to be an esoteric blade. |
Upon arrival in Barndel the two tracked down an extension of The Midnight Councils research branch, clearing out the main area with Grimshaw and entering a fight with one of their lieutenants. The fight almost killed Imm, knocking her into a critical state, but was finished by emilio in a last flurry of attacks that managed to kill their adversary. After helping Imm recover they searched the room finding communication between this branch and another located in Tern along with a sterling crown, spelter gauntlets and a large key which they had been sent to retrieve from the Barndel quatermaster ''A Thousand Eyes''. | Upon arrival in Barndel the two tracked down an extension of The Midnight Councils research branch, clearing out the main area with Grimshaw and entering a fight with one of their lieutenants. The fight almost killed Imm, knocking her into a critical state, but was finished by emilio in a last flurry of attacks that managed to kill their adversary. After helping Imm recover they searched the room finding communication between this branch and another located in Tern along with a sterling crown, spelter gauntlets and a large key which they had been sent to retrieve from the Barndel quatermaster ''A Thousand Eyes''. | ||
### Abilities | ### Abilities | ||
+ | |||
+ | Imm is a character with a variety of abilities to her name, ranging from forgotten shade magic to better known modern arts. | ||
+ | |||
+ | - She is a Sterling caster, able to manipulate Ink, Oil, Quartz, Sterling, Copper and Silver. Her casting companion is named four and as of current she is mark 0.4. | ||
+ | |||
+ | - She is duel linked naturally to Iron and Cobalt as well as having knowledge of Zircronium. | ||
+ | |||
+ | - She hold the sigil of the daughter opening up the power of Constructs to her. | ||
+ | |||
+ | - She holds two esoterics, An Osari bow named ShadeThorn and The Lilac Compass. | ||
+ | |||
+ | - She is a Gift Holder, having received a boon and curse from Lunlin. As her boon she asked for the revival of [[korodel:characters:amy_goldheart|]], her curse was that Amy lost her ability to link, thus forcing Imm to carry the guilt of thinking that Amy took the curse instead of her. | ||
#### Known Arts | #### Known Arts | ||
+ | |||
+ | - Linking | ||
+ | |||
+ | - Casting | ||
+ | |||
+ | - Crowning | ||
+ | |||
+ | - Shade Sigils | ||
+ | |||
+ | - Thieve Eyes | ||
+ | |||
+ | - The Gift | ||
+ | |||
+ | - Esoteric Infusion | ||
+ | |||
+ | - Vesting Shards | ||
#### Known Masteries | #### Known Masteries | ||
- | ### Trivia | + | - Unarmed Combat |
+ | - Casting: Control | ||
+ | |||
+ | - Casting: Aggressor | ||
+ | |||
+ | - Casting: Siphon | ||
+ | |||
+ | - Casting: Formless | ||
+ | |||
+ | - Casting: Artisan | ||
+ | |||
+ | - Constructs: Basic | ||
+ | |||
+ | - Constructs: Mind Thief | ||
+ | |||
+ | - Constructs: World Builder | ||
+ | |||
+ | - Constructs: Mental Partitioner | ||
+ | |||
+ | - Constructs: Insanity | ||
+ | |||
+ | |||
+ | ### Trivia | ||
+ | she use both hands |