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korodel:arts:shade_sigils [2020/06/15 19:14] imm |
korodel:arts:shade_sigils [2020/06/15 20:27] (current) trbatpanda [Shade Sigils] |
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- | The Sigils are a form of augmentative ability designed and heavily utilised by Lunlin. In order to use a Sigil a user must either be blessed with one of the specific Sigil enabling titles provided to Lunlin’s special chosen, or a user can be given access to the Sigils via proxy from someone who has a title. The resultant Sigil ability is based on the specific type of the Sigil. Sigils are written in Elder Shade, a glyphic language spoken by the Elder Shadeskin found in Abyssus. | + | The Sigils are a form of augmentative ability designed and heavily utilised by Lunlin. In order to use a Sigil a user must either be blessed with one of the specific Sigil enabling titles provided to Lunlin’s special chosen, or a user can be given access to the Sigils via proxy from someone who has a title. The resultant Sigil ability is based on the specific type of the Sigil. Sigils are written in [[korodel:languages#eldershade_dusk-tounge|Eldershade]], a glyphic language used by the [[korodel:races:protoshade|Proto-Shade]] and [[korodel:races:shadeskin|]] in Abyssus. |
- | A Sigil is a connection to Lunlin, these channels as already mentioned can be extended to others if the holder has the ability to do so. Those with the Sigil are now connected to you which are then connected to Lunlin, making you a proxy. Because of this, for each person you share your Sigils with, the weaker everyone’s Sigil potency is. | + | A Sigil is a connection to Lunlin, these channels as already mentioned can be extended to others if the holder has the ability to do so. Those with the Sigil are now connected to you which are then connected to Lunlin, making you a proxy. Because of this, for each person you share your Sigils with, the weaker everyone’s Sigil potency will become. |
## Active Sigils | ## Active Sigils | ||
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#### Sigil of the Juggernaut | #### Sigil of the Juggernaut | ||
- | Activation Time: Toggle on/off (1hour) | + | ^Activation Time | Toggle on/off (1hour) | |
- | Range: Self | + | ^Range | Self | |
- | Duration: Until toggled off. | + | ^Duration | Until toggled off. | |
- | Description: While the Sigil is active, the user’s standard movement speed is 20ft and cannot be affected by other modifiers. Gain the loss as maximum health fur the duration of the effect. (If you had 30ft movement, you have 20ft movement +10 to your maximum health) | + | ^Description | While the Sigil is active, the user’s standard movement speed is 20ft and cannot be affected by other modifiers. Gain the loss as maximum health fur the duration of the effect. (If you had 30ft movement, you have 20ft movement +10 to your maximum health) | |
#### Sigil of Last Stands | #### Sigil of Last Stands | ||
- | Activation Time: Passive – Effect always active. | + | ^Activation Time | Passive – Effect always active. | |
- | Range: Self | + | ^Range | Self | |
- | Duration: Passive – Lasts Forever while you hold the Sigil. | + | ^Duration | Passive – Lasts Forever while you hold the Sigil. | |
- | Description: While active, if the holder hasn’t been in death saving throws within the last 5 turns and the holders HP reaches 0 then they roll 1d10 and gain the result back as health. The holder has one less death save (If the holder had 3 death saves, they now have 2) | + | ^Description | While active, if the holder hasn’t been in death saving throws within the last 5 turns and the holders HP reaches 0 then they roll 1d10 and gain the result back as health. The holder has one less death save (If the holder had 3 death saves, they now have 2) | |
#### Sigil of Barbed Cover | #### Sigil of Barbed Cover | ||
- | Activation Time: 1 action. | + | ^Activation Time | 1 action. | |
- | Range: Self | + | ^Range | Self | |
- | Duration: 1 minutes. | + | ^Duration | 1 minutes. | |
- | Description: While the Sigil has been activated by the holder AC bonus granted by cover is doubled. Players maximum health is reduced by 20% (round down). | + | ^Description | While the Sigil has been activated by the holder AC bonus granted by cover is doubled. Players maximum health is reduced by 20% (round down). | |
#### Sigil of Might | #### Sigil of Might | ||
- | Activation Time: Passive – Effect always active. | + | ^Activation Time | Passive – Effect always active. | |
- | Range: Self | + | ^Range | Self | |
- | Duration: Passive – Lasts Forever while you hold the Sigil. | + | ^Duration | Passive – Lasts Forever while you hold the Sigil. | |
- | Description: If the holder wears heavy armour, the holder’s movement speed is set to 10ft and modifiers effecting movement are ignored. The difference is divided by 5 and floored. That value is then added to the holders AC. | + | ^Description | If the holder wears heavy armour, the holder’s movement speed is set to 10ft and modifiers effecting movement are ignored. The difference is divided by 5 and floored. That value is then added to the holders AC. | |
## Title Sigil | ## Title Sigil | ||
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### Sigil of the Daughter | ### Sigil of the Daughter | ||
- | Activation Time: Passive – Effect always active. | + | ^Activation Time | Passive – Effect always active. | |
- | Range: Self | + | ^Range | Self | |
- | Duration: Passive – Lasts Forever while you hold the Sigil. | + | ^Duration | Passive – Lasts Forever while you hold the Sigil. | |
- | Description: Enables the holder of the Sigil to create constructs and speak in Shadetounge. User can also Hold Sigils. Inherently good at charisma skills, gain +5 to charisma modifier (+10 to score). | + | ^Description | Enables the holder of the Sigil to create constructs and speak in Shadetounge. User can also Hold Sigils. Inherently good at charisma skills, gain +5 to charisma modifier (+10 to score). | |
### Sigil of the Thief | ### Sigil of the Thief | ||
- | Activation Time: Passive – Effect always active. | + | ^Activation Time | Passive – Effect always active. | |
- | Range: Self | + | ^Range | Self | |
- | Duration: Passive – Lasts Forever while you hold the Sigil. | + | ^Duration | Passive – Lasts Forever while you hold the Sigil. | |
- | Description: Enables the holder of the Sigil to steal a titled Sigil user’s traits although, the holder won’t be inherently good at the traits stolen. User can also Hold Sigils. | + | ^Description | Enables the holder of the Sigil to steal a titled Sigil user’s traits although, the holder won’t be inherently good at the traits stolen. User can also Hold Sigils. | |
### Sigil of the Brother | ### Sigil of the Brother | ||
- | Activation Time: Passive – Effect always active. | + | ^Activation Time | Passive – Effect always active. | |
- | Range: Self | + | ^Range | Self | |
- | Duration: Passive – Lasts Forever while you hold the Sigil. | + | ^Duration | Passive – Lasts Forever while you hold the Sigil. | |
- | Description: Enables the holder of the Sigil to enter a trance like state. When in that state, they can see and feel the senses of whoever is the prime holder of the Sigil of the Daughter. Inherently good at wisdom and intelligence-based skills, gaining a +10 to both stats modifiers. | + | ^Description | Enables the holder of the Sigil to enter a trance like state. When in that state, they can see and feel the senses of whoever is the prime holder of the Sigil of the Daughter. Inherently good at wisdom and intelligence-based skills, gaining a +10 to both stats modifiers. | |