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korodel:arts:shade_sigils [2020/06/15 19:04]
imm
korodel:arts:shade_sigils [2020/06/15 20:27] (current)
trbatpanda [Shade Sigils]
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 </​WRAP>​ </​WRAP>​
  
-The Sigils are a form of augmentative ability designed and heavily utilised by Lunlin. In order to use a Sigil a user must either be blessed with one of the specific Sigil enabling titles provided to Lunlin’s special chosen, or a user can be given access to the Sigils via proxy from someone who has a title. The resultant Sigil ability is based on the specific type of the Sigil. Sigils are written in Elder Shade, a glyphic language ​spoken ​by the Elder Shadeskin found in Abyssus. ​+The Sigils are a form of augmentative ability designed and heavily utilised by Lunlin. In order to use a Sigil a user must either be blessed with one of the specific Sigil enabling titles provided to Lunlin’s special chosen, or a user can be given access to the Sigils via proxy from someone who has a title. The resultant Sigil ability is based on the specific type of the Sigil. Sigils are written in [[korodel:​languages#​eldershade_dusk-tounge|Eldershade]], a glyphic language ​used by the [[korodel:​races:​protoshade|Proto-Shade]] and [[korodel:​races:​shadeskin|]] ​in Abyssus. ​
  
-A Sigil is a connection to Lunlin, these channels as already mentioned can be extended to others if the holder has the ability to do so. Those with the Sigil are now connected to you which are then connected to Lunlin, making you a proxy. Because of this, for each person you share your Sigils with, the weaker everyone’s Sigil potency ​is+A Sigil is a connection to Lunlin, these channels as already mentioned can be extended to others if the holder has the ability to do so. Those with the Sigil are now connected to you which are then connected to Lunlin, making you a proxy. Because of this, for each person you share your Sigils with, the weaker everyone’s Sigil potency ​will become
  
 ## Active Sigils ## Active Sigils
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 #### Sigil of the Death Eater #### Sigil of the Death Eater
  
-Activation TimeToggle on/off (1 full long rest) +^Activation Time Toggle on/off (1 full long rest) | 
-RangeSelf +^Range Self | 
-DurationTill toggled off. +^Duration ​Till toggled off. | 
-DescriptionWhile the Sigil is active, you have 1 AC. Modifiers to your AC are ignored. Your Maximum Health is reduced by 50% (round down). You lose one death saving throw (if you had 3 you now have 2). Damage is increased by 400%. +^Description ​While the Sigil is active, you have 1 AC. Modifiers to your AC are ignored. Your Maximum Health is reduced by 50% (round down). You lose one death saving throw (if you had 3 you now have 2). Damage is increased by 400%. |
  
 #### Sigil of the Critical Stance #### Sigil of the Critical Stance
  
-Activation TimeToggle on/off (1 Hour) +^Activation Time Toggle on/off (1 Hour) | 
-RangeSelf +^Range Self | 
-DurationUntil Toggled off. +^Duration ​Until Toggled off. | 
-DescriptionWhile the Sigil is active, the holders total attack damage is reduced by an additional 50%, however their critical damage is increased by an additional 50%+^Description ​While the Sigil is active, the holders total attack damage is reduced by an additional 50%, however their critical damage is increased by an additional 50% |
  
 #### Sigil of Sleep #### Sigil of Sleep
  
-Activation Time1 Action +^Activation Time 1 Action ​| 
-Range50ft +^Range 50ft | 
-Duration1 minute +^Duration ​1 minute ​| 
-DescriptionChoose a point within range, any creatures with 20ft are affected by the Sigil. The Sigil causes entities within the area to become increasingly tired. Roll 5d10 and starting with the weakest creature, remove the points from their health. If a target hits 0 hp they fall asleep for the Sigils effect duration.+^Description ​Choose a point within range, any creatures with 20ft are affected by the Sigil. The Sigil causes entities within the area to become increasingly tired. Roll 5d10 and starting with the weakest creature, remove the points from their health. If a target hits 0 hp they fall asleep for the Sigils effect duration. ​|
  
 #### Sigil of Rebuke #### Sigil of Rebuke
  
-Activation Time1 action +^Activation Time 1 action ​| 
-Range30ft +^Range 30ft | 
-Durationinstant +^Duration ​instant ​| 
-DescriptionYou raise a hand and select an entity within range that damaged within the current round, they target is suddenly attacked by tentacles of shade. It must make a dexterity saving throw against your dexterity score. If the target fails it takes 2d10+Wisdome modifier shade damage. On a success it takes half as much damage. ​+^Description ​You raise a hand and select an entity within range that damaged within the current round, they target is suddenly attacked by tentacles of shade. It must make a dexterity saving throw against your dexterity score. If the target fails it takes 2d10+Wisdome modifier shade damage. On a success it takes half as much damage. ​ |
  
 #### Sigil of Piercing #### Sigil of Piercing
  
-Activation TimePassive – Effect always active. +^Activation Time Passive – Effect always active. ​| 
-RangeSelf +^Range Self | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionThe holder of this Sigil gains 1d10 damage to weapons that deal piercing damage. This damage hits targets even if the holder’s hit roll doesn’t pass the AC of the target.+^Description ​The holder of this Sigil gains 1d10 damage to weapons that deal piercing damage. This damage hits targets even if the holder’s hit roll doesn’t pass the AC of the target. ​|
  
 #### Sigil of Homing #### Sigil of Homing
  
-Activation TimePassive – Effect always active. +^Activation Time Passive – Effect always active. ​| 
-RangeSelf +^Range Self | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionProjectiles fired by you cannot by dodged by master evasion or other similar dodge skills/​talents.+^Description ​Projectiles fired by you cannot by dodged by master evasion or other similar dodge skills/​talents. ​|
  
 #### Sigil of Movement #### Sigil of Movement
  
-Activation Time1 Dash action. +^Activation Time 1 Dash action. ​| 
-RangeDash range. +^Range Dash range. ​| 
-Durationinstant. +^Duration ​instant. ​| 
-DescriptionWhile making a dash action, if you dash into a target, they take 1d10 damage per 10ft of movement travelled. ​+^Description ​While making a dash action, if you dash into a target, they take 1d10 damage per 10ft of movement travelled. ​|
  
 #### Sigil of Juggernaut Movement #### Sigil of Juggernaut Movement
  
-Activation TimePassive – Effect always active. +^Activation Time Passive – Effect always active. ​| 
-RangeSelf +^Range Self | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionHeavy armour no longer has any stealth reductions.+^Description ​Heavy armour no longer has any stealth reductions. ​|
  
 ### Defensive ### Defensive
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 #### Sigil of Phasing #### Sigil of Phasing
  
-Activation timeToggle on/off (1 Hour) +^Activation time Toggle on/off (1 Hour) | 
-RangeSelf +^Range Self | 
-DurationUntil toggled off. +^Duration ​Until toggled off. | 
-DescriptionWhile the Sigil is active, the holder’s AC is halved (Round down) however when they are hit, they roll a d10, if the roll is a 8 or higher than the damage is dodged. (30% chance to dodge)+^Description ​While the Sigil is active, the holder’s AC is halved (Round down) however when they are hit, they roll a d10, if the roll is a 8 or higher than the damage is dodged. (30% chance to dodge) ​|
  
 #### Sigil of Sanctuary #### Sigil of Sanctuary
  
-Activation Time1 action +^Activation Time 1 action ​| 
-RangeTouch +^Range Touch | 
-Duration10 minutes +^Duration ​10 minutes ​| 
-DescriptionAfter touching a target, you place the Sigils effect on the aforementioned target. Entities that try to hit the target must make a wisdom saving throw against your arcane throw. If the hostile entity fails, then it must choose a different target to attack or loose the attack. The Sigil can only be placed on one person at a time and won’t protect targets from AoE effects. The next time the target attacks they lose the effect of the Sigil.+^Description ​After touching a target, you place the Sigils effect on the aforementioned target. Entities that try to hit the target must make a wisdom saving throw against your arcane throw. If the hostile entity fails, then it must choose a different target to attack or loose the attack. The Sigil can only be placed on one person at a time and won’t protect targets from AoE effects. The next time the target attacks they lose the effect of the Sigil. ​|
  
 #### Sigil of the Broken Shield #### Sigil of the Broken Shield
  
-Activation TimeToggle on/off (1 hour)  +^Activation Time Toggle on/off (1 hour) | 
-Range ​Self +^Range  ​Self ​| 
-DurationUntil toggled off. +^Duration ​Until toggled off. | 
-Description While the Sigil is active, the holder’s AC is doubled, however hits under your AC still deal %50 of their damage to you.+^Description ​ While the Sigil is active, the holder’s AC is doubled, however hits under your AC still deal %50 of their damage to you. |
  
 #### Sigil of the Unbreakable Stance #### Sigil of the Unbreakable Stance
  
-Activation TimeToggle on/off (1hour)  +^Activation Time Toggle on/off (1hour) ​| 
-RangeSelf +^Range Self | 
-DurationUntil toggled off. +^Duration ​Until toggled off. | 
-DescriptionWhile the Sigil is active, the holder will always be hit, but cannot be crit, stunned or knocked back.+^Description ​While the Sigil is active, the holder will always be hit, but cannot be crit, stunned or knocked back. |
  
 #### Sigil of Thorns #### Sigil of Thorns
  
-Activation TimeToggle on/off (1hour) +^Activation Time Toggle on/off (1hour) ​| 
-RangeSelf +^Range Self | 
-DurationUntil toggled off. +^Duration ​Until toggled off. | 
-DescriptionWhile the Sigil is active, hits that don’t get pass you AC trigger thorns. Thorns: The attacker take 1Dx damage where x = your AC.+^Description ​While the Sigil is active, hits that don’t get pass you AC trigger thorns. Thorns: The attacker take 1Dx damage where x = your AC. |
  
 #### Sigil of Reduction #### Sigil of Reduction
  
-Activation TimeToggle on/off (1hour) +^Activation Time Toggle on/off (1hour) ​| 
-RangeSelf +^Range Self | 
-DurationUntil toggled off. +^Duration ​Until toggled off. | 
-DescriptionWhile the Sigil is active, reduce your AC by 30% (round down), gain 10% of your maximum health as damage reduction. (round down)+^Description ​While the Sigil is active, reduce your AC by 30% (round down), gain 10% of your maximum health as damage reduction. (round down) |
  
 #### Sigil of the Juggernaut #### Sigil of the Juggernaut
  
-Activation TimeToggle on/off (1hour) +^Activation Time Toggle on/off (1hour) ​| 
-RangeSelf +^Range Self | 
-DurationUntil toggled off. +^Duration ​Until toggled off. | 
-DescriptionWhile the Sigil is active, the user’s standard movement speed is 20ft and cannot be affected by other modifiers. Gain the loss as maximum health fur the duration of the effect. (If you had 30ft movement, you have 20ft movement +10 to your maximum health) ​+^Description ​While the Sigil is active, the user’s standard movement speed is 20ft and cannot be affected by other modifiers. Gain the loss as maximum health fur the duration of the effect. (If you had 30ft movement, you have 20ft movement +10 to your maximum health) ​|
  
 #### Sigil of Last Stands #### Sigil of Last Stands
  
-Activation TimePassive – Effect always active. +^Activation Time Passive – Effect always active. ​| 
-RangeSelf +^Range Self | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionWhile active, if the holder hasn’t been in death saving throws within the last 5 turns and the holders HP reaches 0 then they roll 1d10 and gain the result back as health. The holder has one less death save (If the holder had 3 death saves, they now have 2)+^Description ​While active, if the holder hasn’t been in death saving throws within the last 5 turns and the holders HP reaches 0 then they roll 1d10 and gain the result back as health. The holder has one less death save (If the holder had 3 death saves, they now have 2) |
  
 #### Sigil of Barbed Cover #### Sigil of Barbed Cover
  
-Activation Time1 action. +^Activation Time 1 action. ​| 
-RangeSelf +^Range Self | 
-Duration1 minutes. +^Duration ​1 minutes. ​| 
-DescriptionWhile the Sigil has been activated by the holder AC bonus granted by cover is doubled. Players maximum health is reduced by 20% (round down).+^Description ​While the Sigil has been activated by the holder AC bonus granted by cover is doubled. Players maximum health is reduced by 20% (round down). ​|
  
 #### Sigil of Might #### Sigil of Might
  
-Activation TimePassive – Effect always active. +^Activation Time Passive – Effect always active. ​| 
-RangeSelf +^Range Self | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionIf the holder wears heavy armour, the holder’s movement speed is set to 10ft and modifiers effecting movement are ignored. The difference is divided by 5 and floored. That value is then added to the holders AC.+^Description ​If the holder wears heavy armour, the holder’s movement speed is set to 10ft and modifiers effecting movement are ignored. The difference is divided by 5 and floored. That value is then added to the holders AC. |
  
 ## Title Sigil ## Title Sigil
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 ### Sigil of the Daughter ### Sigil of the Daughter
  
-Activation TimePassive – Effect always active.  +^Activation Time Passive – Effect always active. ​| 
-RangeSelf +^Range Self | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionEnables the holder of the Sigil to create constructs and speak in Shadetounge. User can also Hold Sigils. Inherently good at charisma skills, gain +5 to charisma modifier (+10 to score).+^Description ​Enables the holder of the Sigil to create constructs and speak in Shadetounge. User can also Hold Sigils. Inherently good at charisma skills, gain +5 to charisma modifier (+10 to score). ​|
  
 ### Sigil of the Thief ### Sigil of the Thief
  
-Activation Time:  ​Passive – Effect always active. +^Activation Time Passive – Effect always active. ​| 
-RangeSelf  +^Range Self  | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionEnables the holder of the Sigil to steal a titled Sigil user’s traits although, the holder won’t be inherently good at the traits stolen. User can also Hold Sigils.+^Description ​Enables the holder of the Sigil to steal a titled Sigil user’s traits although, the holder won’t be inherently good at the traits stolen. User can also Hold Sigils. ​|
  
 ### Sigil of the Brother ### Sigil of the Brother
  
-Activation Time:  ​Passive – Effect always active. +^Activation Time Passive – Effect always active. ​| 
-RangeSelf  +^Range Self | 
-DurationPassive – Lasts Forever while you hold the Sigil. +^Duration ​Passive – Lasts Forever while you hold the Sigil. ​| 
-DescriptionEnables the holder of the Sigil to enter a trance like state. When in that state, they can see and feel the senses of whoever is the prime holder of the Sigil of the Daughter. Inherently good at wisdom and intelligence-based skills, gaining a +10 to both stats modifiers. ​+^Description ​Enables the holder of the Sigil to enter a trance like state. When in that state, they can see and feel the senses of whoever is the prime holder of the Sigil of the Daughter. Inherently good at wisdom and intelligence-based skills, gaining a +10 to both stats modifiers. ​ |