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korodel:arts:shade_evocation [2021/01/02 19:10]
trbatpanda [SE Shade Spells]
korodel:arts:shade_evocation [2021/02/06 21:18] (current)
trbatpanda [SE Shade Spells]
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 </​WRAP>​| </​WRAP>​|
  
-<​tabbox ​ Echo Array>+<tabbox Echo Array>
  
 ^ Array Name | Echo Array | ^ Array Name | Echo Array |
Line 220: Line 220:
 ^ Description | <​WRAP> ​ ^ Description | <​WRAP> ​
  
-A more elaborate version of the Logic Array. This array contains ​ ​7 ​smaller circles and one hexagon and one pentagon.+A more elaborate version of the Logic Array. This array contains ​smaller circles and one hexagon and one pentagon.
  
 The hexagon shows a number written in elder shade that will convert into the language of the viewer. This number starts as zero. The hexagon shows a number written in elder shade that will convert into the language of the viewer. This number starts as zero.
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 </​WRAP>​| </​WRAP>​|
  
 +<tabbox Timer Array >
 +
 +^ Array Name | Timer Array |
 +^ Sect of Origin | SE |
 +^ Material Cost | SM (50 units). |
 +^ Activation Time | 5 minutes. |
 +^ Trigger Time | 1 millisecond. | 
 +^ Area Bounds | 5ft x 5ft |
 +^ Triggers on activation | No | 
 +^ Description | <​WRAP> ​
 +
 +A circle containing 5 circles, a hexagon and a pentagon. ​
 +
 +The hexagon in the centre shows a blank space where the user can write in a number.
 +
 +The pentagon shows a numeric value equal to zero.
 +
 +If the first circle receives a shade signal the pentagons value will increase by 1 per millisecond,​ showing the elapsed time, until it matches the hexagons value (which is when the signal is fired).
 +
 +If the third circle receives a shade signal, the pentagons value resets to zero and restarts the counting process.
 +
 +If the fourth circle receives a shade signal, the pentagons value will be paused. The next time it receives a signal it will resume.
 +
 +If the fifth circle receives a shade signal, the pentagons value is set to 0, and the timer process ends.
 + 
 +</​WRAP>​|
 +
 +<tabbox Repeater Array >
 +
 +^ Array Name | Bump Array |
 +^ Sect of Origin | SE |
 +^ Material Cost | SM (50 units). |
 +^ Activation Time | 2 minutes. |
 +^ Trigger Time | 1 millisecond. | 
 +^ Area Bounds | 5ft x 5ft |
 +^ Triggers on activation | No | 
 +^ Description | <​WRAP> ​
 +
 +A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. ​
 +
 +Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction.
 +
 +If an object is teleported into the hexagon, the fifth circle emits a shade signal.
 +
 +</​WRAP>​|
 +
 +<tabbox Gate Array >
 +
 +^ Array Name | Bump Array |
 +^ Sect of Origin | SE |
 +^ Material Cost | SM (50 units). |
 +^ Activation Time | 2 minutes. |
 +^ Trigger Time | 1 millisecond. | 
 +^ Area Bounds | 5ft x 5ft |
 +^ Triggers on activation | No | 
 +^ Description | <​WRAP> ​
 +
 +A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. ​
 +
 +Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction.
 +
 +If an object is teleported into the hexagon, the fifth circle emits a shade signal.
 +
 +</​WRAP>​|
 +
 +<tabbox Inner Proximity Emitter Array >
 +
 +^ Array Name | Bump Array |
 +^ Sect of Origin | SE |
 +^ Material Cost | SM (50 units). |
 +^ Activation Time | 2 minutes. |
 +^ Trigger Time | 1 millisecond. | 
 +^ Area Bounds | 5ft x 5ft |
 +^ Triggers on activation | No | 
 +^ Description | <​WRAP> ​
 +
 +A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. ​
 +
 +Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction.
 +
 +If an object is teleported into the hexagon, the fifth circle emits a shade signal.
 +
 +</​WRAP>​|
 +
 +<tabbox Extended Bump Array >
 +
 +^ Array Name | Bump Array |
 +^ Sect of Origin | SE |
 +^ Material Cost | SM (50 units). |
 +^ Activation Time | 2 minutes. |
 +^ Trigger Time | 1 millisecond. | 
 +^ Area Bounds | 5ft x 5ft |
 +^ Triggers on activation | No | 
 +^ Description | <​WRAP> ​
 +
 +A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. ​
 +
 +Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction.
 +
 +If an object is teleported into the hexagon, the fifth circle emits a shade signal.
 +
 +</​WRAP>​|
 +
 +<tabbox Infernal Array >
 +
 +^ Array Name | Bump Array |
 +^ Sect of Origin | SE |
 +^ Material Cost | SM (50 units). |
 +^ Activation Time | 2 minutes. |
 +^ Trigger Time | 1 millisecond. | 
 +^ Area Bounds | 5ft x 5ft |
 +^ Triggers on activation | No | 
 +^ Description | <​WRAP> ​
 +
 +A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. ​
 +
 +Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction.
 +
 +If an object is teleported into the hexagon, the fifth circle emits a shade signal.
 +
 +</​WRAP>​|
  
 </​tabbox>​ </​tabbox>​
Line 353: Line 474:
 <tabbox Doom> <tabbox Doom>
  
-^ Spell Name | Shade Blade [x8] |+^ Spell Name | Doom [x8] |
 ^ Sect of Origin | SE | ^ Sect of Origin | SE |
 ^ Cost | 2 SE | ^ Cost | 2 SE |
Line 360: Line 481:
 ^ Description | <​WRAP> ​ ^ Description | <​WRAP> ​
  
-Target up to eight targets within 200ft of you. A long blade of shade forms above them and follows the targets. If that target takes damage during dooms duration, the blade slams down into them dealing an extra 4d20 shade damage.+Target up to eight targets within 200ft of you. A long blade of shade forms above them and follows the targets. If that target takes damage during dooms duration, the blade slams down into them dealing an extra 4d20 shade damage ​(This does not end the doom effect).
  
 Dooms blade duration lasts 3 turns. Dooms blade duration lasts 3 turns.
 +</​WRAP>​|
 +
 +<tabbox Curse of Slowing Minds>
 +
 +^ Spell Name | Curse of Slowing Minds |
 +^ Sect of Origin | SE |
 +^ Cost | X SE |
 +^ Cast Time | 1 action |
 +^ Range/Area | 150ft |
 +^ Description | <​WRAP> ​
 +
 +Curse a target with [[general:​conditions#​curses|Sloth]] x amount of times equal to the number of SE spent.
 +
 +</​WRAP>​|
 +
 +<tabbox Curse of Frail Bones>
 +
 +^ Spell Name | Curse of Frail Bones |
 +^ Sect of Origin | SE |
 +^ Cost | X SE |
 +^ Cast Time | 1 action |
 +^ Range/Area | 150ft |
 +^ Description | <​WRAP> ​
 +
 +Curse a target with [[general:​conditions#​curses|Frail]] x amount of times equal to the number of SE spent.
 +
 +</​WRAP>​|
 +
 +<tabbox Curse of Blackened Thought>
 +
 +^ Spell Name | Curse of Blackened Thought |
 +^ Sect of Origin | SE |
 +^ Cost | X SE |
 +^ Cast Time | 1 action |
 +^ Range/Area | 150ft |
 +^ Description | <​WRAP> ​
 +
 +Curse a target with [[general:​conditions#​curses|Despair]] x amount of times equal to the number of SE spent.
 +
 +</​WRAP>​|
 +
 +<tabbox Curse of Broken Hands>
 +
 +^ Spell Name | Curse of Broken Hands |
 +^ Sect of Origin | SE |
 +^ Cost | X SE |
 +^ Cast Time | 1 action |
 +^ Range/Area | 150ft |
 +^ Description | <​WRAP> ​
 +
 +Curse a target with [[general:​conditions#​curses|Fumble]] x amount of times equal to the number of SE spent.
 +
 +</​WRAP>​|
 +
 +<tabbox Curse of Restricting Pathways>​
 +
 +^ Spell Name | Curse of Restricting Pathways |
 +^ Sect of Origin | SE |
 +^ Cost | X SE |
 +^ Cast Time | 1 action |
 +^ Range/Area | 150ft |
 +^ Description | <​WRAP> ​
 +
 +Curse a target with [[general:​conditions#​curses|Hex]] x amount of times equal to the number of SE spent.
 +
 </​WRAP>​| </​WRAP>​|