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korodel:arts:shade_evocation [2021/01/02 15:53] trbatpanda [Shade Arrays] |
korodel:arts:shade_evocation [2021/02/06 21:18] (current) trbatpanda [SE Shade Spells] |
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This ultimately comes down to DM’s discretion, but these are the common options. Chalk being most used. | This ultimately comes down to DM’s discretion, but these are the common options. Chalk being most used. | ||
+ | |||
+ | ### SE Arrays | ||
<WRAP> | <WRAP> | ||
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^ Array Name | Ally Array| | ^ Array Name | Ally Array| | ||
^ Sect of Origin | SE | | ^ Sect of Origin | SE | | ||
- | ^ Material Cost | SM (10 units), Any substance, a piece of jewelry. | | + | ^ Material Cost | SM (10 units), Any substance, a piece of jewellery. | |
- | ^ Activation Time | 1 Min | | + | ^ Activation Time | 5 minutes | |
+ | ^ Trigger Time | 1 minutes | | ||
^ Area Bounds | 1ft x 1ft | | ^ Area Bounds | 1ft x 1ft | | ||
+ | ^ Triggers on activation | Yes | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
It quickly became apparent to the original Evocation sect that unless proper protection was setup, friendly fire could become a big problem. In order to resolve this, most Evocation arts (unless specified) are designed to work with ally arrays. | It quickly became apparent to the original Evocation sect that unless proper protection was setup, friendly fire could become a big problem. In order to resolve this, most Evocation arts (unless specified) are designed to work with ally arrays. | ||
- | By placing a substance in the array along with an item of jewelry to bind the signature to. The substances signature is attached to the item, and when using evocation arts your spells will not damage others that also wear an item with the same signature. | + | By placing a substance in the array along with an item of jewellery to bind the signature to. The substances signature is attached to the item, and when using evocation arts your spells will not damage others that also wear an item with the same signature. |
Sadly, healing, and other positive effects are not covered within the Ally Array’s. | Sadly, healing, and other positive effects are not covered within the Ally Array’s. | ||
It is recommended to use exotic or closely linked substances (like the branch of one specific tree) in order to avoid generic (and thus easily crack-able) signatures. | It is recommended to use exotic or closely linked substances (like the branch of one specific tree) in order to avoid generic (and thus easily crack-able) signatures. | ||
- | </WRAP>| | ||
- | <tabbox Substance Array> | ||
- | |||
- | ^ Array Name | Substance Array| | ||
- | ^ Sect of Origin | SEE | | ||
- | ^ Material Cost | SM (5 units per 5ft), An ingot of metal (per 5ft), a small amount of the substance return type of the metal. | | ||
- | ^ Activation Time | 10 Min | | ||
- | ^ Area Bounds | Lower: 5ft x 5ft Upper: 25ft x 25ft | | ||
- | ^ Description | <WRAP> | ||
- | Converts metal of one type into 40 units of the return type found in the circle. | ||
- | |||
- | Can convert 25 ingots of one metal at a time. | ||
- | |||
- | Sadly only supports pure metals. | ||
</WRAP>| | </WRAP>| | ||
- | </WRAP>| | + | <tabbox Echo Array> |
- | + | ||
- | <tabbox Echo Array> | + | |
^ Array Name | Echo Array | | ^ Array Name | Echo Array | | ||
^ Sect of Origin | SE | | ^ Sect of Origin | SE | | ||
^ Material Cost | SM (5 units per 5ft). | | ^ Material Cost | SM (5 units per 5ft). | | ||
- | ^ Activation Time | Instant | | + | ^ Activation Time | 1 minute | |
+ | ^ Trigger Time | 0.5 millisecond | | ||
^ Area Bounds | Lower: 1ft x 1ft Upper: 100ft x 100ft | | ^ Area Bounds | Lower: 1ft x 1ft Upper: 100ft x 100ft | | ||
+ | ^ Triggers on activation | No | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
These Arrays are very handy for setting up array networks. | These Arrays are very handy for setting up array networks. | ||
- | To use, simply create the echo array crossing through the border of another array. The echo array must contain a symbol of the users choice. The array can be drawn in two distinct states, one state lets it receive a signal, and the other state lets it transmit a signal. | + | To use, simply create the echo array crossing through the border of another array or inner array component that can accept a signal input or emit a signal output. The echo array must contain a symbol of the users choice. The array can be drawn in two distinct states, one state lets it receive a signal, and the other state lets it transmit a signal. |
+ | |||
+ | If the array is in a transmit state and something it overlaps with is triggered, it also will be triggered. Once triggered it will send a signal to all other echo arrays with 1000ft of itself with the same symbol drawn in its centre instantly. | ||
- | If the array is in a transmit state and an array it overlaps with is triggered, it will send a signal to all other echo arrays with 1000ft of itself with the same symbol drawn in its centre. Otherwise, if it is in a receiving state it activates any arrays that overlap its borders. | + | If the echo array is in a receiving state and an it receives a signal from an echo array with the same symbol it triggers itself. Once triggered it sends a shade signal to anything that overlap its borders. |
</WRAP>| | </WRAP>| | ||
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^ Sect of Origin | SE | | ^ Sect of Origin | SE | | ||
^ Material Cost | SM (75 units). | | ^ Material Cost | SM (75 units). | | ||
- | ^ Activation Time | Instant | | + | ^ Activation Time | 10 minutes | |
+ | ^ Trigger Time | 1 millisecond | | ||
^ Area Bounds | 5ft x 5ft | | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
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^ Sect of Origin | SE | | ^ Sect of Origin | SE | | ||
^ Material Cost | SM (125 units). | | ^ Material Cost | SM (125 units). | | ||
- | ^ Activation Time | Instant | | + | ^ Activation Time | 15 minutes | |
+ | ^ Trigger Time | 1 millisecond | | ||
^ Area Bounds | 10ft x 10ft | | ^ Area Bounds | 10ft x 10ft | | ||
+ | ^ Triggers on activation | No | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
- | A more elaborate version of the Logic Array. This array contains 7 smaller circles and one hexagon and one pentagon. | + | A more elaborate version of the Logic Array. This array contains 9 smaller circles and one hexagon and one pentagon. |
The hexagon shows a number written in elder shade that will convert into the language of the viewer. This number starts as zero. | The hexagon shows a number written in elder shade that will convert into the language of the viewer. This number starts as zero. | ||
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^ Material Cost | SM (50 units) and 1 bracer. | | ^ Material Cost | SM (50 units) and 1 bracer. | | ||
^ Activation Time | 10 minute | | ^ Activation Time | 10 minute | | ||
+ | ^ Trigger Time | 10 seconds | | ||
^ Area Bounds | 5ft x 5ft | | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
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^ Sect of Origin | SE | | ^ Sect of Origin | SE | | ||
^ Material Cost | SM (50 units). | | ^ Material Cost | SM (50 units). | | ||
- | ^ Activation Time | 1 second. | | + | ^ Activation Time | 2 minutes. | |
+ | ^ Trigger Time | 1 millisecond. | | ||
^ Area Bounds | 5ft x 5ft | | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
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If an object is teleported into the hexagon, the fifth circle emits a shade signal. | If an object is teleported into the hexagon, the fifth circle emits a shade signal. | ||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Timer Array > | ||
+ | |||
+ | ^ Array Name | Timer Array | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Material Cost | SM (50 units). | | ||
+ | ^ Activation Time | 5 minutes. | | ||
+ | ^ Trigger Time | 1 millisecond. | | ||
+ | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | A circle containing 5 circles, a hexagon and a pentagon. | ||
+ | |||
+ | The hexagon in the centre shows a blank space where the user can write in a number. | ||
+ | |||
+ | The pentagon shows a numeric value equal to zero. | ||
+ | |||
+ | If the first circle receives a shade signal the pentagons value will increase by 1 per millisecond, showing the elapsed time, until it matches the hexagons value (which is when the signal is fired). | ||
+ | |||
+ | If the third circle receives a shade signal, the pentagons value resets to zero and restarts the counting process. | ||
+ | |||
+ | If the fourth circle receives a shade signal, the pentagons value will be paused. The next time it receives a signal it will resume. | ||
+ | |||
+ | If the fifth circle receives a shade signal, the pentagons value is set to 0, and the timer process ends. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Repeater Array > | ||
+ | |||
+ | ^ Array Name | Bump Array | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Material Cost | SM (50 units). | | ||
+ | ^ Activation Time | 2 minutes. | | ||
+ | ^ Trigger Time | 1 millisecond. | | ||
+ | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. | ||
+ | |||
+ | Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction. | ||
+ | |||
+ | If an object is teleported into the hexagon, the fifth circle emits a shade signal. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Gate Array > | ||
+ | |||
+ | ^ Array Name | Bump Array | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Material Cost | SM (50 units). | | ||
+ | ^ Activation Time | 2 minutes. | | ||
+ | ^ Trigger Time | 1 millisecond. | | ||
+ | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. | ||
+ | |||
+ | Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction. | ||
+ | |||
+ | If an object is teleported into the hexagon, the fifth circle emits a shade signal. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Inner Proximity Emitter Array > | ||
+ | |||
+ | ^ Array Name | Bump Array | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Material Cost | SM (50 units). | | ||
+ | ^ Activation Time | 2 minutes. | | ||
+ | ^ Trigger Time | 1 millisecond. | | ||
+ | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. | ||
+ | |||
+ | Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction. | ||
+ | |||
+ | If an object is teleported into the hexagon, the fifth circle emits a shade signal. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Extended Bump Array > | ||
+ | |||
+ | ^ Array Name | Bump Array | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Material Cost | SM (50 units). | | ||
+ | ^ Activation Time | 2 minutes. | | ||
+ | ^ Trigger Time | 1 millisecond. | | ||
+ | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. | ||
+ | |||
+ | Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction. | ||
+ | |||
+ | If an object is teleported into the hexagon, the fifth circle emits a shade signal. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Infernal Array > | ||
+ | |||
+ | ^ Array Name | Bump Array | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Material Cost | SM (50 units). | | ||
+ | ^ Activation Time | 2 minutes. | | ||
+ | ^ Trigger Time | 1 millisecond. | | ||
+ | ^ Area Bounds | 5ft x 5ft | | ||
+ | ^ Triggers on activation | No | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | A circle containing five circles on the cardinal directions, and one in the centre and a hexagon in the centre. | ||
+ | |||
+ | Sending a shade signal to any of the four circles cardinal directions causes any object in the hexagon to be teleported 5ft in that direction. | ||
+ | |||
+ | If an object is teleported into the hexagon, the fifth circle emits a shade signal. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | </tabbox> | ||
+ | </WRAP> | ||
+ | |||
+ | ### SEE Arrays | ||
+ | |||
+ | <WRAP> | ||
+ | <tabbox Substance Array> | ||
+ | |||
+ | ^ Array Name | Substance Array| | ||
+ | ^ Sect of Origin | SEE | | ||
+ | ^ Material Cost | SM (5 units per 5ft), An ingot of metal (per 5ft), a small amount of the substance return type of the metal. | | ||
+ | ^ Activation Time | 10 Min | | ||
+ | ^ Area Bounds | Lower: 5ft x 5ft Upper: 25ft x 25ft | | ||
+ | ^ Description | <WRAP> | ||
+ | Converts metal of one type into 40 units of the return type found in the circle. | ||
+ | |||
+ | Can convert 25 ingots of one metal at a time. | ||
+ | |||
+ | Sadly only supports pure metals. | ||
</WRAP>| | </WRAP>| | ||
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Spells powered by evoked shade essence. By using the technique tombs written by the Evoker sects a Shade Evoker is able to cast a variety of different spells by allowing the essence to manifest in different ways. | Spells powered by evoked shade essence. By using the technique tombs written by the Evoker sects a Shade Evoker is able to cast a variety of different spells by allowing the essence to manifest in different ways. | ||
- | When a spell deals damage to an entity a spell damage bonus modifier is added to the overall spell damage dealt to the entity. The DC to resist/block the spells are calculated below along with the damage bonus. | + | When a spell deals shade damage to an entity a spell damage bonus modifier is added to the overall spell damage dealt to the entity. The DC to resist/block the spells are calculated below along with the damage bonus. |
+ | |||
+ | To hit a target, roll 1d20+your shade spell ability. | ||
- Shade Spell Ability: Wisdom + Prof | - Shade Spell Ability: Wisdom + Prof | ||
- Shade Spell DC: 8 + Shade Spell Ability | - Shade Spell DC: 8 + Shade Spell Ability | ||
- Shade Spell Damage Bonus: Shade Spell Ability + Arcane | - Shade Spell Damage Bonus: Shade Spell Ability + Arcane | ||
+ | |||
+ | ### SE Shade Spells | ||
<WRAP> | <WRAP> | ||
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^ Range/Area | 200ft | | ^ Range/Area | 200ft | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
- | Three swirling balls of shade revolve around you, pointing at a target within range causes a bolt of shade energy to jolt out of one of three available sphere attacking the target. If the bolt hits, the target takes 8d6+5 shade damage and is Weakened for 1d4 turns. Entities within 10ft of the target take 1d10 damage if the original target is hit. | + | Three swirling balls of shade revolve around you, pointing at a target within range causes a bolt of shade energy to jolt out of one of three available sphere attacking the target. If the bolt hits, the target takes 8d6+5 shade damage and is Weakened for 1d4 turns. Entities within 10ft of the target take 1d10 bludgeoning damage if the original target is hit. |
Sphere duration lasts 4 turns. | Sphere duration lasts 4 turns. | ||
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<tabbox Doom> | <tabbox Doom> | ||
- | ^ Spell Name | Shade Blade [x8] | | + | ^ Spell Name | Doom [x8] | |
^ Sect of Origin | SE | | ^ Sect of Origin | SE | | ||
^ Cost | 2 SE | | ^ Cost | 2 SE | | ||
- | ^ Cast Time | 1 Action | | + | ^ Cast Time | 1 action | |
^ Range/Area | 200ft | | ^ Range/Area | 200ft | | ||
^ Description | <WRAP> | ^ Description | <WRAP> | ||
- | Target up to eight targets within 200ft of you. A long blade of shade forms above them and follows the targets. If that target takes damage during dooms duration, the blade slams down into them dealing an extra 4d20 shade damage. | + | Target up to eight targets within 200ft of you. A long blade of shade forms above them and follows the targets. If that target takes damage during dooms duration, the blade slams down into them dealing an extra 4d20 shade damage (This does not end the doom effect). |
Dooms blade duration lasts 3 turns. | Dooms blade duration lasts 3 turns. | ||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Curse of Slowing Minds> | ||
+ | |||
+ | ^ Spell Name | Curse of Slowing Minds | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Cost | X SE | | ||
+ | ^ Cast Time | 1 action | | ||
+ | ^ Range/Area | 150ft | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | Curse a target with [[general:conditions#curses|Sloth]] x amount of times equal to the number of SE spent. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Curse of Frail Bones> | ||
+ | |||
+ | ^ Spell Name | Curse of Frail Bones | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Cost | X SE | | ||
+ | ^ Cast Time | 1 action | | ||
+ | ^ Range/Area | 150ft | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | Curse a target with [[general:conditions#curses|Frail]] x amount of times equal to the number of SE spent. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Curse of Blackened Thought> | ||
+ | |||
+ | ^ Spell Name | Curse of Blackened Thought | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Cost | X SE | | ||
+ | ^ Cast Time | 1 action | | ||
+ | ^ Range/Area | 150ft | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | Curse a target with [[general:conditions#curses|Despair]] x amount of times equal to the number of SE spent. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Curse of Broken Hands> | ||
+ | |||
+ | ^ Spell Name | Curse of Broken Hands | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Cost | X SE | | ||
+ | ^ Cast Time | 1 action | | ||
+ | ^ Range/Area | 150ft | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | Curse a target with [[general:conditions#curses|Fumble]] x amount of times equal to the number of SE spent. | ||
+ | |||
+ | </WRAP>| | ||
+ | |||
+ | <tabbox Curse of Restricting Pathways> | ||
+ | |||
+ | ^ Spell Name | Curse of Restricting Pathways | | ||
+ | ^ Sect of Origin | SE | | ||
+ | ^ Cost | X SE | | ||
+ | ^ Cast Time | 1 action | | ||
+ | ^ Range/Area | 150ft | | ||
+ | ^ Description | <WRAP> | ||
+ | |||
+ | Curse a target with [[general:conditions#curses|Hex]] x amount of times equal to the number of SE spent. | ||
+ | |||
</WRAP>| | </WRAP>| | ||