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korodel:arts:linking [2020/09/16 20:24]
trbatpanda [Information]
korodel:arts:linking [2021/02/24 16:55] (current)
imm [Information]
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 When linking Tin a Speedster moves up a time stream, from an outside view the user becomes a blur and is very difficult to target. To the Speedster their surroundings blur slightly as they move, due to only their physical processes being sped up. When linking Tin a Speedster moves up a time stream, from an outside view the user becomes a blur and is very difficult to target. To the Speedster their surroundings blur slightly as they move, due to only their physical processes being sped up.
    
-Speedsters, when linking have the ability to shift up time streams, able to make 10 turns for every 1 turn someone on a normal time stream can. this increases to 20 when flaring. ​+Speedsters, when linking have the ability to shift up time streams, able to make 10 turns for every 1 turn someone on a normal time stream can. this increases to 20 when flaring. Attacks made against a Speedster from a creature on a lower timestream are done so at disadvantage. Similarly attacks made by Speedsters towards creatures on a lower time stream have advantage.
  
 Tin however, does not speed up mental processes making it a difficult metal to pick up without practice, attempting to process a lot of information at once can cause a Speedster to have an intense migraine, rolling a Con saving throw VS their Arcana and on a failure and stop linking. ​ Tin however, does not speed up mental processes making it a difficult metal to pick up without practice, attempting to process a lot of information at once can cause a Speedster to have an intense migraine, rolling a Con saving throw VS their Arcana and on a failure and stop linking. ​
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 (Eg, You cannot read whilst Speeding.) (Eg, You cannot read whilst Speeding.)
  
-Users of Tin are able to walk through Winder Bubbles if the Bubble is on the same time stream as the Speedster, without snapping it. </​WRAP>​|+Users of Tin are able to walk through Winder Bubbles if the Bubble is on the same time stream as the Speedster, without snapping it.  
 + 
 +When targeting a specific body part against an enemy who is flaring Titanium, regardless of the result of the dexterity saving throw, the damage modifiers are nullified. 
 +</​WRAP>​|
 ^ Empowered Name | Speed Clone | ^ Empowered Name | Speed Clone |
 ^ Empowered Description | Create a speed clone that can do one simple task while sustained | ^ Empowered Description | Create a speed clone that can do one simple task while sustained |
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 Heaters can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional fire damage bonus of 1d10 to targets it hits. (2d10 if flared) Heaters can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional fire damage bonus of 1d10 to targets it hits. (2d10 if flared)
  
-Heaters can also increase the heat of people, doing so deals 1d10 fire damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. ​+Heaters can also increase the heat of people, doing so deals 1d10 fire damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. ​Additionally,​ if you are flaring heating a person roll 1d20, on a 18+ you also apply one [[general:​conditions|stack of the Ignite condition]]
  
 </​WRAP>​| </​WRAP>​|
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 Coolers can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional cold damage bonus of 1d10 to targets it hits. (2d10 if flared) Coolers can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional cold damage bonus of 1d10 to targets it hits. (2d10 if flared)
  
-Heaters ​can also decrease the heat of people, doing so deals 1d10 cold damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. Additionally,​ if you are flaring cooling a person roll 1d20, on a 18+ you also apply the [[general:​conditions|Chill condition]].+Coolers ​can also decrease the heat of people, doing so deals 1d10 cold damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. Additionally,​ if you are flaring cooling a person roll 1d20, on a 18+ you also apply the [[general:​conditions|Chill condition]].
  
 </​WRAP>​| </​WRAP>​|