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korodel:arts:linking [2020/08/23 23:16]
imm [Information]
korodel:arts:linking [2021/02/24 16:55] (current)
imm [Information]
Line 124: Line 124:
 ^ Side | Right | ^ Side | Right |
 ^ Description | Can slick the ground with a substance that controls friction. | ^ Description | Can slick the ground with a substance that controls friction. |
-^ Mechanic | <​WRAP></​WRAP>​|+^ Mechanic | <​WRAP>​ 
 +When linking Copper a Slicker can produce a white, glowing, pearlecent liquid and apply it to an object or the area around them. 
 +  
 +The liquid can stick to the applied surface, regardless of it's orientation,​ but always originates from the Slicker. If wearing a Bracer the substance is usually produced from either the hands or feet. Whilst wearing a ring however, it always comes form the hand. 
 + 
 +Causing the liquid to lessen it's friction turns areas of ground it is applied to into slippery terrain, creatures attempting to walk on this space must make a Acrobatics check or risk falling prone. Causing the liquid to increase it's friction turns areas of ground it is applied to into difficult terrain. 
 + 
 +An alternative use of Copper is being able to manipulate the direction of friction to effected surfaces. This can be used for many different practices such as increasing your speed by 5ft (per Vis increment) or creating friction traps.  
 + 
 +If a creature becomes stuck in a friction trap they can make a breakout check which is calculated as followed: Their Strength VS your Arcana. 
 + 
 +The surface of a bladed weapon can also be slicked, giving it far more intense piercing and slicing properties and granting a 1d10 bonus to hit. </​WRAP>​|
 ^ Empowered Name | Forceful Slick | ^ Empowered Name | Forceful Slick |
 ^ Empowered Description | Can slick at much greater speeds | ^ Empowered Description | Can slick at much greater speeds |
Line 155: Line 166:
 ^ Side | Right | ^ Side | Right |
 ^ Description | Can increased their personal speeds. | ^ Description | Can increased their personal speeds. |
-^ Mechanic | <​WRAP></​WRAP>​|+^ Mechanic | <​WRAP> ​ 
 +When linking Tin a Speedster moves up a time stream, from an outside view the user becomes a blur and is very difficult to target. To the Speedster their surroundings blur slightly as they move, due to only their physical processes being sped up. 
 +  
 +Speedsters, when linking have the ability to shift up time streams, able to make 10 turns for every 1 turn someone on a normal time stream can. this increases to 20 when flaring. Attacks made against a Speedster from a creature on a lower timestream are done so at disadvantage. Similarly attacks made by Speedsters towards creatures on a lower time stream have advantage. 
 + 
 +Tin however, does not speed up mental processes making it a difficult metal to pick up without practice, attempting to process a lot of information at once can cause a Speedster to have an intense migraine, rolling a Con saving throw VS their Arcana and on a failure and stop linking.  
 + 
 +(Eg, You cannot read whilst Speeding.) 
 + 
 +Users of Tin are able to walk through Winder Bubbles if the Bubble is on the same time stream as the Speedster, without snapping it.  
 + 
 +When targeting a specific body part against an enemy who is flaring Titanium, regardless of the result of the dexterity saving throw, the damage modifiers are nullified. 
 +</​WRAP>​|
 ^ Empowered Name | Speed Clone | ^ Empowered Name | Speed Clone |
 ^ Empowered Description | Create a speed clone that can do one simple task while sustained | ^ Empowered Description | Create a speed clone that can do one simple task while sustained |
Line 187: Line 210:
 ^ Side | Right | ^ Side | Right |
 ^ Description | Weightshifters can manipulate their personal weight. | ^ Description | Weightshifters can manipulate their personal weight. |
-^ Mechanic | <​WRAP> ​You are able to shift your weight class up or down for designated amount ​of Vis per shiftFor example: if you were the Medium ​weight class, ​you could expend 20 Vis to shift yourself ​down to the Heavy weight class. </​WRAP>​|+^ Mechanic | <​WRAP> ​ 
 +When linking Zinc a Weightshifter can manipulate their own personal weight either up or down. 
 +  
 +Linking Zinc has very few visual tells besides extreme lightening causing the user to float very slightly, otherwise if you are unable ​to see the glow from actually linking it, it goes undetected. 
 + 
 +Weightshifters can expend increments of Vis to increase their current ​weight class up or down, ranging from Super Light to Super Heavy. This change in weight can interact with the body in variety ​of way 
 + 
 +If used to shift up a weight class while fallingthe player can reduce fall damage by 1d10 per weight class higher than their base. They also have increased air control.  
 + 
 +If used to shift down weight class, the player becomes very heavy and difficult to move, gaining a +1d10 bonus to saves against being knocked down. 
 + 
 +Weightshifing is heavily considered a Utility metal and is generally most useful when paired with a second weight based metal like Iron or an Esoteric. 
 + </​WRAP>​|
 ^ Empowered Name |  | ^ Empowered Name |  |
 ^ Empowered Description |  | ^ Empowered Description |  |
Line 218: Line 253:
 ^ Side | Right | ^ Side | Right |
 ^ Description | Silver users are able to Heal themselves. | ^ Description | Silver users are able to Heal themselves. |
-^ Mechanic | <​WRAP>​ Silver ​Greatly improves the users regenerative properties. ​ Upon use it allows you to heal your lvlD5 plus an additional health bonus depending on whether you flare or not. (See prices below) </​WRAP>​|+^ Mechanic | <​WRAP>​ 
 +When linking ​Silver ​a Healer can greatly increase their regenerative properties, healing wounds and afflictions with great speed. 
 +  
 +Upon using Silver, a translucent;​ white, glowing liquid coats the wound before beginning to heal it, sealing the skin if it's a small incision or going as far as re-growing a limb. Upon use it allows you to heal your lvlD5 plus an additional health bonus depending on whether you flare or not. 
 + 
 +Silver can also be used to work off things like bleeding, poisons or sickness if used over time. 
 + 
 +Bleed stacks can be healed with a Silver Bracer for 20vis (changes based on qualityremoving 3 stacks (6 if flared) of bleed per use. 
 + 
 +It is an incredibly simple and useful metal, easily identifiable by it's traits but causes it's users to be incredibly hardy individuals. 
 +</​WRAP>​|
 ^ Empowered Name |  | ^ Empowered Name |  |
 ^ Empowered Description |  | ^ Empowered Description |  |
Line 231: Line 276:
  
 ^ ^ 50Q ^ 150Q ^ 200Q ^ 450Q ^ 600Q ^ 1250Q ^ ^ ^ 50Q ^ 150Q ^ 200Q ^ 450Q ^ 600Q ^ 1250Q ^
-^ Healer Cost | --vis --vis | 12vis | --vis --vis | --vis +^ Healer Cost | 20vis 18vis | 15vis | 12vis | 10vis 5vis 
-^ Healer Flair Cost |--vis --vis | 25vis | --vis --vis | --vis +^ Healer Flair Cost |40vis 35vis | 30vis | 25vis | 25vis 15vis 
-^ Healer HP Gain | --vis/turn | --vis/​turn ​| LvlD5 + 10hp | --vis/turn | --vis/turn | --vis/turn | +^ Healer HP Gain | --vis/turn | --vis/turn | --vis/​turn ​| LvlD5 + 10hp | --vis/turn | --vis/turn | 
-^ Healer Flair HP Gain | --vis/turn | --vis/​turn ​| LvlD5 +25hp | --vis/turn | --vis/turn | --vis/turn |+^ Healer Flair HP Gain | --vis/turn | --vis/turn | --vis/​turn ​| LvlD5 +25hp | --vis/turn | --vis/turn |
  
  
Line 249: Line 294:
 ^ Name | Heater | ^ Name | Heater |
 ^ Side | Right | ^ Side | Right |
-^ Description | Can manipulate ​heat.  | +^ Description | Can increase the heat of things they touch.  | 
-^ Mechanic | <​WRAP></​WRAP>​|+^ Mechanic | <​WRAP> ​ 
 +When linking Aluminium a Heater can increase the nearby temperature of objects, people or themselves. (within a 5ft range) 
 +  
 +Linking Aluminium has very few tell tale signs until it is actually used, though if personal body heat is increased far enough, in cold weather they produce steam. 
 + 
 +Aluminium can be used along a scale, determined by the DM to preform anything from warming a cold drink to lighting a small fire to, if flared, melting a metal beam. It is worth noting that users of Aluminium are not immune to the effects of heat and so surpassing a certain temperature can prove detrimental them, though do have a substantially greater resistance to it than most people. 
 + 
 +Heaters can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional fire damage bonus of 1d10 to targets it hits. (2d10 if flared) 
 + 
 +Heaters can also increase the heat of people, doing so deals 1d10 fire damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. Additionally,​ if you are flaring heating a person roll 1d20, on a 18+ you also apply one [[general:​conditions|stack of the Ignite condition]] 
 + 
 +</​WRAP>​| 
 +^ Empowered Name |  | 
 +^ Empowered Description |  | 
 +^ Empowered Mechanic | |  
 +^ Endowment Alteration | | 
 +^ Origin | [[korodel:​index|]] | 
 + 
 +<tabbox Cooler Variant>​ 
 + 
 +^ Name | Cooler | 
 +^ Side | Right | 
 +^ Description | Are able to cool down things they touch. ​ | 
 +^ Mechanic | <​WRAP>​  
 + 
 +An Alternative version of Aluminium.  
 + 
 +When linking aluminium Coolers can manipulate the decrease the temperature of objects, people or themselves. (within a 5ft range) 
 + 
 +Linking Aluminium as a Cooler has few tell visible signs until it is actually used, though if personal body heat is decreased far enough, in warm weather they can show signs of defrosting. 
 + 
 +Aluminium can be used along a scale, determined by the DM to preform anything from cooling a warm drink to freezing a small pond to, if flared, turning large sheets of water to ice. It is worth noting that users of Aluminium are not immune to the effects of the cold and so surpassing a certain temperature can prove detrimental them, though do have a substantially greater resistance to it than most people. 
 + 
 +Coolers can increase the heat of objects they touch, for example: metal bullet or the blade of a weapon. doing these things would give an additional cold damage bonus of 1d10 to targets it hits. (2d10 if flared) 
 + 
 +Coolers can also decrease the heat of people, doing so deals 1d10 cold damage to the person (2d10 if flared). This damage also works alongside targeting bonuses. Additionally,​ if you are flaring cooling a person roll 1d20, on a 18+ you also apply the [[general:​conditions|Chill condition]]. 
 + 
 +</​WRAP>​|
 ^ Empowered Name |  | ^ Empowered Name |  |
 ^ Empowered Description |  | ^ Empowered Description |  |
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 ^ Side | Right | ^ Side | Right |
 ^ Description | Can leech Vis from a target. | ^ Description | Can leech Vis from a target. |
-^ Mechanic | <​WRAP></​WRAP>​|+^ Mechanic | <​WRAP>​ 
 +When linking Nickle a Voider can remove and dissipate a target'​s Vis assuming they are touching it. 
 +  
 +Linking Nickle has no known signs, it is so undetectable that to public knowledge Nickle is not a Likable metal. Only when used on a target to remove internally stored Vis are you able to see its effects. 
 + 
 +A Voider can touch a target and expend an amount of Vis equal to that of what they wish to void, to delete the internal stores of a target. For example they could expend 100 units of Vis to remove 100 units of Vis from someone else. 
 + 
 +It is a simple metal but one that's incredibly annoying to combat if you use a lot of arts. Its often used by Government and police forces to contain Linked users. 
 +</​WRAP>​|
 ^ Empowered Name |  | ^ Empowered Name |  |
 ^ Empowered Description |  | ^ Empowered Description |  |