Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
general:universe [2021/04/05 18:09] trbatpanda |
general:universe [2021/04/05 18:22] (current) trbatpanda |
||
---|---|---|---|
Line 1: | Line 1: | ||
#Universe | #Universe | ||
- | ~~CLOSETOC~~ | + | ~~NOTOC~~ |
<WRAP right round box 30%> | <WRAP right round box 30%> | ||
Line 18: | Line 18: | ||
Universes where not all created simultaneously, thus some are older than others. | Universes where not all created simultaneously, thus some are older than others. | ||
- | Each naturally formed universe contains at least one natural breach. A ++ Breach is a gateway or hole that links two different universes. | (Breaches can come in other forms with Lessor breaches linking plains together and minor breaches linking spaces within a single plain together) ++ These gateways tend to be guarded in some way by strong members of the universe. Naturally they appear on the [[material_plain|Material Plain]], however can be moved with the cooperation of the universes native [[general:manifestor|Manifestors]] into [[demi_plain|Demi Plains]] | + | Each universe contains at least one natural [[general:breach|Greater Breach]]. These gateways tend to be guarded in some way by stronger members of its respective universe, however sometimes lost [[general:breach|Greater Breaches]] can be abandoned and completely unguarded. They appear Naturally on the [[material_plain|Material Plain]] upon the creation of the universe, however can be moved with the complete cooperation of the universes native [[general:manifestor|Manifestors]] into [[demi_plain|Demi Plains]] |
## Navigation | ## Navigation | ||
Line 24: | Line 24: | ||
In order to travel between universes an entity has one of five options: | In order to travel between universes an entity has one of five options: | ||
- | ### 1 - Travel via a natural breach | + | ### 1 - Travelling via a natural Greater Breach |
- | ### 2 - Manually breach | + | ### 2 - Manually creating a Greater Breach |
- | ### 3 - Utilise Prism Sharding or Prism Folding | + | ### 3 - Utilising Prism Sharding or Prism Folding techniques |
- | ### 4 - Travel via the [[general:disjunction|Disjunctions]] | + | ### 4 - Travelling via the Disjunctions |
- | ### 5 - Be relocated by a Higher Being or Remnant | + | ### 5 - Being displaced by a Higher Being or Remnant |
### Risks of travelling | ### Risks of travelling | ||
Line 39: | Line 39: | ||
Depending on what techniques or abilities you use, some may no longer work as expected in different universes rendering you much weaker. | Depending on what techniques or abilities you use, some may no longer work as expected in different universes rendering you much weaker. | ||
- | Entities that travel from their native universe to other universe's [[material_plain|Material Plain]] must be incredibly careful. Entities that kill something from another universe or risk disrupting another universe while on its [[material_plain|Material Plain]] will be banished by the Remnant Lloyd unless a special exception is granted (however this is exceedingly[[material_plain|Material Plain]] uncommon). | + | Entities that travel to another universe's [[material_plain|Material Plain]] must be incredibly careful. Entities that kill something from another universe or risk disrupting another universe while on its [[material_plain|Material Plain]] will be banished from all universes by the [[general:remnant|Remnant]] Lloyd unless a special exception is granted (however this is a exceedingly rare occurrence). |