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general:conditions [2022/02/09 17:39]
trbatpanda
general:conditions [2022/06/03 12:28] (current)
trbatpanda
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 | [[general:​conditions:​entropic\_cloaking | Entropic Cloaking]] | Buff, Stackable, Defensive | ++ Info | An entity with Entropic Cloaking reduces all Domain Qi/​Willpower based damage taken to zero and mitigates any effects created by Domain Qi or Willpower. 1 stack of Entropic Cloaking is lost per turn. ++ | Can consume Entropic Darkness to apply Entropic Cloaking to yourself or those you are touching at a 1:1 rate as a reaction. | | [[general:​conditions:​entropic\_cloaking | Entropic Cloaking]] | Buff, Stackable, Defensive | ++ Info | An entity with Entropic Cloaking reduces all Domain Qi/​Willpower based damage taken to zero and mitigates any effects created by Domain Qi or Willpower. 1 stack of Entropic Cloaking is lost per turn. ++ | Can consume Entropic Darkness to apply Entropic Cloaking to yourself or those you are touching at a 1:1 rate as a reaction. |
 | [[general:​conditions:​shunned | Shunned]] | Curse | ++ Info | A somewhat strange curse that has no inherent effect, but can gain effects from other sources. ++  | TODO | | [[general:​conditions:​shunned | Shunned]] | Curse | ++ Info | A somewhat strange curse that has no inherent effect, but can gain effects from other sources. ++  | TODO |
-| [[general:​conditions:​incalescence | Incalescence]] | Curse, Debuff, Parameterised (\_s, \_c)  | ++ Info | At the end of every turn a entity with this curse rolls 1d20. On an odd number, they gain a stack of [[general:​conditions:​ignited|ignite]]. On an even number they gain a stack of [[general:​conditions:​hindered|Hindered (_c)]]. If they roll a 20, they instead gain the [[general:​conditions:​shocked|shocked]] condition. These stacks last until the curse ends, however you cannot gain over (\_s) stacks ​per condition type. ++  | TODO |+| [[general:​conditions:​incalescence | Incalescence]] | Curse, Debuff, Parameterised (\_s, \_c)  | ++ Info | At the end of every turn a entity with this curse rolls 1d20. On an odd number, they gain a stack of [[general:​conditions:​ignited|ignite]]. On an even number they gain a stack of [[general:​conditions:​hindered|Hindered (_c)]]. If they roll a 20, they instead gain the [[general:​conditions:​shocked|shocked]] condition. These stacks last until the curse ends. You cannot gain over (\_s) stacks ​of ignite from this curse. ++  | TODO |
 | [[general:​conditions:​hyperbolic\_pandemonium | Hyperbolic Pandemonium]] | Curse, Buff, Debuff, Trigger, Offensive, Defensive, Movement, Dodge | ++ Info | At the start of every turn a entity with this curse gains a random effect from [[general:​conditions:​hyperbolic\_pandemonium:​effect\_table|Hyperbolic Pandemonium Effect table]] until the start of their next turn. ++  | TODO | | [[general:​conditions:​hyperbolic\_pandemonium | Hyperbolic Pandemonium]] | Curse, Buff, Debuff, Trigger, Offensive, Defensive, Movement, Dodge | ++ Info | At the start of every turn a entity with this curse gains a random effect from [[general:​conditions:​hyperbolic\_pandemonium:​effect\_table|Hyperbolic Pandemonium Effect table]] until the start of their next turn. ++  | TODO |
 +| [[general:​conditions:​greater\_consequence | Greater Consequence]] | Curse, Debuff, Stackable , Trigger | ++ Info | The next time a night timeslot passes after combat ends, enter death saving throws. After entering death saving throws, for every four stacks of Greater Consequence gained over the fight, fail one death save. ++  | TODO |
 +| [[general:​conditions:​corrosion | Corrosion]] | Debuff, Defensive, Parameterised (\_d), Stackable | ++ Info | At the of your turn, roll a dice with \_d sides. If the value rolled is that dices lowest value, your AC has a -1 penalty. Corrosion stacks disappear after 2 turns have passed without gaining another corrosion stack. Corrosion stack ac penalties decrease by 1 at the end of each turn you have no corrosion stacks. If your AC falls to 0, corrosion instead deals 2d20 acid damage to you instead. ++  | TODO |