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general:conditions [2022/02/09 17:39] trbatpanda |
general:conditions [2022/06/03 12:28] (current) trbatpanda |
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| [[general:conditions:berserk|Berserk]] | Buff, Stackable | ++ Info | The user deal [1] extra DMG for every Beserk stacks they have, however, they also take [1d4] DMG for every stack they have at the end of the chain, this damage cannot be reduced by blocks or dodges. Berserk stacks reset at the start of their next turn. ++ | [[rathadel:techniques:death\_snow|Death Snow]] | | | [[general:conditions:berserk|Berserk]] | Buff, Stackable | ++ Info | The user deal [1] extra DMG for every Beserk stacks they have, however, they also take [1d4] DMG for every stack they have at the end of the chain, this damage cannot be reduced by blocks or dodges. Berserk stacks reset at the start of their next turn. ++ | [[rathadel:techniques:death\_snow|Death Snow]] | | ||
| [[general:conditions:cold\_skin|Cold Skin]] | Debuff, Stackable | ++ Info | For every stack of Cold Skin a target has, they recieve a [-1] DMG reduction penalty. At the start of the targets turn, 1 stack of Cold Skin is removed. ++ | [[rathadel:techniques:death\_snow|Death Snow]] | | | [[general:conditions:cold\_skin|Cold Skin]] | Debuff, Stackable | ++ Info | For every stack of Cold Skin a target has, they recieve a [-1] DMG reduction penalty. At the start of the targets turn, 1 stack of Cold Skin is removed. ++ | [[rathadel:techniques:death\_snow|Death Snow]] | | ||
- | | [[general:conditions:spite|Spite]] | Buff, Stackable, Offensive, Parameterised (\_d) | ++ Info | You may add the damage dice \_d to your attack damage as bludgeoning damage. If you receive a new Spite stack with a different damage dice size, _d becomes the larger dice for all stacks. Lose 1d4 Spite at the end of each turn. ++ | [[rathadel:techniques:graceful\_determination|Graceful Determination]], [[rathadel:techniques:brute\_force|Brute Force]] | | + | | [[general:conditions:spite|Spite]] | Buff, Stackable, Offensive, Parameterised (\_d) | ++ Info | You may add the damage dice \_d to your attack damage as bludgeoning damage. If you receive a new Spite stack with a different damage dice size, \_d becomes the larger dice for all stacks. Lose 1d4 Spite at the end of each turn. ++ | [[rathadel:techniques:graceful\_determination|Graceful Determination]], [[rathadel:techniques:brute\_force|Brute Force]] | |
| [[general:conditions:entropic\_cloaking | Entropic Cloaking]] | Buff, Stackable, Defensive | ++ Info | An entity with Entropic Cloaking reduces all Domain Qi/Willpower based damage taken to zero and mitigates any effects created by Domain Qi or Willpower. 1 stack of Entropic Cloaking is lost per turn. ++ | Can consume Entropic Darkness to apply Entropic Cloaking to yourself or those you are touching at a 1:1 rate as a reaction. | | | [[general:conditions:entropic\_cloaking | Entropic Cloaking]] | Buff, Stackable, Defensive | ++ Info | An entity with Entropic Cloaking reduces all Domain Qi/Willpower based damage taken to zero and mitigates any effects created by Domain Qi or Willpower. 1 stack of Entropic Cloaking is lost per turn. ++ | Can consume Entropic Darkness to apply Entropic Cloaking to yourself or those you are touching at a 1:1 rate as a reaction. | | ||
| [[general:conditions:shunned | Shunned]] | Curse | ++ Info | A somewhat strange curse that has no inherent effect, but can gain effects from other sources. ++ | TODO | | | [[general:conditions:shunned | Shunned]] | Curse | ++ Info | A somewhat strange curse that has no inherent effect, but can gain effects from other sources. ++ | TODO | | ||
- | | [[general:conditions:incalescence | Incalescence]] | Curse, Debuff, Parameterised (\_s, \_c) | ++ Info | At the end of every turn a entity with this curse rolls 1d20. On an odd number, they gain a stack of [[general:conditions:ignited|ignite]]. On an even number they gain a stack of [[general:conditions:hindered|Hindered (_c)]]. If they roll a 20, they instead gain the [[general:conditions:shocked|shocked]] condition. These stacks last until the curse ends, however you cannot gain over (\_s) stacks per condition type. ++ | TODO | | + | | [[general:conditions:incalescence | Incalescence]] | Curse, Debuff, Parameterised (\_s, \_c) | ++ Info | At the end of every turn a entity with this curse rolls 1d20. On an odd number, they gain a stack of [[general:conditions:ignited|ignite]]. On an even number they gain a stack of [[general:conditions:hindered|Hindered (_c)]]. If they roll a 20, they instead gain the [[general:conditions:shocked|shocked]] condition. These stacks last until the curse ends. You cannot gain over (\_s) stacks of ignite from this curse. ++ | TODO | |
| [[general:conditions:hyperbolic\_pandemonium | Hyperbolic Pandemonium]] | Curse, Buff, Debuff, Trigger, Offensive, Defensive, Movement, Dodge | ++ Info | At the start of every turn a entity with this curse gains a random effect from [[general:conditions:hyperbolic\_pandemonium:effect\_table|Hyperbolic Pandemonium Effect table]] until the start of their next turn. ++ | TODO | | | [[general:conditions:hyperbolic\_pandemonium | Hyperbolic Pandemonium]] | Curse, Buff, Debuff, Trigger, Offensive, Defensive, Movement, Dodge | ++ Info | At the start of every turn a entity with this curse gains a random effect from [[general:conditions:hyperbolic\_pandemonium:effect\_table|Hyperbolic Pandemonium Effect table]] until the start of their next turn. ++ | TODO | | ||
+ | | [[general:conditions:greater\_consequence | Greater Consequence]] | Curse, Debuff, Stackable , Trigger | ++ Info | The next time a night timeslot passes after combat ends, enter death saving throws. After entering death saving throws, for every four stacks of Greater Consequence gained over the fight, fail one death save. ++ | TODO | | ||
+ | | [[general:conditions:corrosion | Corrosion]] | Debuff, Defensive, Parameterised (\_d), Stackable | ++ Info | At the of your turn, roll a dice with \_d sides. If the value rolled is that dices lowest value, your AC has a -1 penalty. Corrosion stacks disappear after 2 turns have passed without gaining another corrosion stack. Corrosion stack ac penalties decrease by 1 at the end of each turn you have no corrosion stacks. If your AC falls to 0, corrosion instead deals 2d20 acid damage to you instead. ++ | TODO | | ||